Sunday, April 29, 2012

Susuki Biplane



Pomponia Imperatoria Zbrush

Pomponia Imperatoria

Workflow: Base Mesh: Zbrush. Highres: Zbrush Retopo: Nex Uvs: Headus



Responsible for all aspects of this image.

Software: Base mesh in maya. Zbrush for highres and making Normal maps and displacements. I used Polypaint in Zbrush and Photoshop to create the Subdermal and Epidermal Layers for the Skin shader in Maya. UVs are done with Headus uv layout.
Retopologized the model with NEX plugin for Maya. Back to maya with Medium a Polycount and NM and displacements. Beard done with maya hair. Photoshop for texturing.

Hawk



Here you can see the wireframe of the carbody. ( The wireframe is unsmoothed )

Thursday, November 10, 2011

Gun

This was a project done at Gnomon in Alex Alvarez class.
2 Weeks to finish.
Avarage should be 40 hours workload a week and should be more then enough.
First day Starts by finding the right concept.


This is the one that I choose. (artist unknown)


My final render.